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Unit 01: Course Introduction | |||
What is the DOM? | 00:02:00 | ||
Your first DOM update | 00:05:00 | ||
Course Project: Code DOM Adventure | 00:04:00 | ||
Unit 02: DOM Fundamentals | |||
HTML and the DOM | 00:05:00 | ||
DOM standards | 00:05:00 | ||
The BOM | 00:04:00 | ||
The CSSOM | 00:03:00 | ||
The tree (Data structure) | 00:05:00 | ||
The DOM tree | 00:11:00 | ||
The DOM and JavaScript | 00:01:00 | ||
Unit 03: Code DOM Adventure | |||
App architecture | 00:08:00 | ||
Challenge solution: The exit screen | 00:04:00 | ||
App skeleton | 00:05:00 | ||
The splash screen file | 00:03:00 | ||
Download our asset kit now! | 00:03:00 | ||
Including the assets | 00:03:00 | ||
Unit 04: Creating elements | |||
Wiring the splash screen element | 00:02:00 | ||
Creating elements at runtime | 00:03:00 | ||
Appending HTML strings width append() | 00:02:00 | ||
Appending nodes with append or append Child | 00:03:00 | ||
Script order matters | 00:04:00 | ||
Unit 05: Dynamic CSS | |||
Specifying classes to elements | 00:04:00 | ||
Working with static styles | 00:04:00 | ||
Defining styles at runtime | 00:04:00 | ||
Querying the DOM to find elements | 00:05:00 | ||
Unit 06: Profiling the pixel pipeline | |||
The pixel pipeline | 00:02:00 | ||
Identifying bad practices | 00:04:00 | ||
Profiling runtime performance | 00:04:00 | ||
Batching DOM updates with document fragments | 00:05:00 | ||
Too many nodes | 00:04:00 | ||
Unit 07: Animation using DOM changes | |||
Removing nodes from the DOM | 00:06:00 | ||
The animation frames | 00:06:00 | ||
Our animate method | 00:04:00 | ||
Our working animation! | 00:06:00 | ||
Stopping the animation | 00:08:00 | ||
Unit 08: Planning DOM changes with a state model | |||
Let’s build the level! | 00:02:00 | ||
2. Our state model to control the DOM from state. | 00:10:00 | ||
Normalizing attributes | 00:04:00 | ||
Our level class | 00:04:00 | ||
Arrays, references and non-iterable empty slots | 00:05:00 | ||
Building our state with an ugly oneliner | 00:05:00 | ||
Module 04: The Language of Coaching | 01:00:00 | ||
Write code for humans and normalize your code | 00:05:00 | ||
Rendering the level element | 00:05:00 | ||
Things are getting messy | 00:06:00 | ||
Unit 09: Easy bundling | |||
Easy bundling | 00:06:00 | ||
Bundle with the start script | 00:01:00 | ||
Our dev server | 00:02:00 | ||
Let’s use DOMContentLoaded and ES Modules (ESM) | 00:07:00 | ||
Dynamic style elements with CSS as ESM imports | 00:04:00 | ||
Unit 10: DOM updates with basic state driven development | |||
Designing the shape of our state | 00:02:00 | ||
Initializing our state in preparation to render DOM elements | 00:05:00 | ||
DOM updates from state | 00:08:00 | ||
Updates to state are reflected in the DOM | 00:03:00 | ||
Modeling and render our chip walls | 00:06:00 | ||
Unit 11: The player, Interacting with user input | |||
The player – Tech approach | 00:02:00 | ||
Rendering the player with the DOM | 00:07:00 | ||
Box model and global styles | 00:06:00 | ||
Manipulating inline styles with the DOM | 00:04:00 | ||
Moving the player by changing its state | 00:06:00 | ||
DOM keyboard event listeners | 00:07:00 | ||
Mapping and filtering DOM events data | 00:04:00 | ||
Can the player move? – Tech approach | 00:03:00 | ||
Preventing overlapping DOM elements | 00:12:00 | ||
Prepare interactive frames | 00:08:00 | ||
Resetting className and adding interactive frames on DOM events | 00:06:00 | ||
Update frames without moving the element on DOM events | 00:03:00 | ||
Unit 12: Interactive DOM, breaking walls | |||
Adding random DOM elements | 00:06:00 | ||
DOM events when pressing the space key | 00:05:00 | ||
Creating elements on DOM events | 00:05:00 | ||
z-index manifest | 00:04:00 | ||
Dynamic element IDs with the DOM | 00:07:00 | ||
Interacting with other elements using the state model | 00:06:00 | ||
Remove surrounding walls | 00:04:00 | ||
Unit 13: Portal to exit the game | |||
Adding the portal to the screen | 00:07:00 | ||
Random elements on the screen | 00:05:00 | ||
Grouping inline CSS DOM updates | 00:03:00 | ||
Exiting the game, when two elements cross paths | 00:04:00 | ||
Challenge, your turn to build the exit screen | 00:03:00 | ||
Challenge solution, my turn to build the exit screen | 00:04:00 | ||
Hiding the portal behind a wall | 00:05:00 | ||
Removing DOM event listeners | 00:04:00 | ||
Unit 14: Animating all the things | |||
Rendering the splash screen | 00:04:00 | ||
Swapping screens | 00:02:00 | ||
Animating the portal | 00:04:00 | ||
CSS kit – animations | 00:03:00 | ||
Request animation frame and delaying animations | 00:09:00 | ||
Animating with a parent css class | 00:03:00 | ||
Old TV effect | 00:02:00 | ||
Animating with delayed animation | 00:11:00 | ||
Optimizing frames | 00:03:00 | ||
Final frame optimizations | 00:04:00 | ||
Unit 15: DOM Sound effects | |||
Dynamic audio elements | 00:07:00 | ||
Interactive sound effects with DOM events | 00:04:00 | ||
Delayed audio effects with callbacks and DOM events | 00:04:00 | ||
Final lecture, final sound effect! exiting the game | 00:03:00 |