Course Highlights
Gain the skills and credentials to kickstart a successful career and learn from the experts with this step-by-step training course. This course for Consistent Profits has been specially designed to help learners gain a good command of 3D Game Development with Humanoid Charecters Using Unity for Consistent Profits, providing them with a solid foundation of knowledge to become a qualified professionals.
Through this course for Consistent Profits, you will gain a theoretical understanding of 3D Game Development with Humanoid Charecters Using Unity for Consistent Profits that will increase your employability in this field, help you stand out from the competition, and boost your earning potential in no time.
Not only that, but this training includes up-to-date knowledge and techniques that will ensure you have the most in-demand skills to rise to the top of the industry. This qualification is fully CPD-accredited and broken down into several manageable modules, making it ideal for aspiring professionals.
Learning outcome
- Familiar yourself with the recent development and updates of the relevant industry
- Know how to use your theoretical knowledge to adapt in any working environment
- Get help from our expert tutors anytime you need
- Access to course contents that are designed and prepared by industry professionals
- Study at your convenient time and from wherever you want
Course media
Why should I take this course?
- Affordable premium-quality E-learning content, you can learn at your own pace.
- You will receive a completion certificate upon completing the course.
- Internationally recognized Accredited Qualification will boost up your resume.
- You will learn the researched and proven approach adopted by successful people to transform their careers.
- You will be able to incorporate various techniques successfully and understand your customers better.
Requirements
- No formal qualifications required, anyone from any academic background can take this course.
- Access to a computer or digital device with internet connectivity.
Course Curriculum
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Welcome00:01:00
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Using Autodesk’s Character Generator00:09:00
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Creating characters with Adobe Fuse00:08:00
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Auto-rigging with Adobe Mixamo00:03:00
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Applying animation to rigged characters in Mixamo00:03:00
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Importing an Autodesk character into Adobe Mixamo00:02:00
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Selecting and animating a fantasy character within Mixamo00:04:00
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Exploring commercial rigged and animated characters00:03:00
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Using Unity Hub to install the Unity Editor00:04:00
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Configuring Unity’s user interface00:04:00
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Importing and setting up an architectural model00:07:00
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Importing selected standard assets00:05:00
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Rendering lightmap data for static objects00:05:00
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Configuring packages00:03:00
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Creating Cinemachine virtual cameras00:08:00
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Importing a character into Unity00:06:00
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Combining texture maps in Photoshop00:09:00
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Shaders and render modes for eyes and eyelashes00:05:00
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Configuring hair material and texture maps00:05:00
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Combining textures with alpha channel using Gimp00:05:00
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Exploring an avatar’s bones and muscles00:05:00
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Referencing a controller in the animator component00:07:00
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Controlling the character with scripts and components00:07:00
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Altering code to make the character walk by default00:06:00
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Altering the script to walk and not run diagonally00:05:00
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Set up Cinemachine FreeLook camera00:04:00
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Fine-tune free look rigs00:07:00
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Replacing animations in controller00:07:00
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Integrating a death animation into controller00:07:00
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Scripting death by falling00:05:00
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Walking upstairs using colliders from hidden ramps00:05:00
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Bringing in a new character00:04:00
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Designing a third person player game object00:06:00
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Connecting FreeLook camera to third person player00:03:00
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Swapping out characters within the third person player00:03:00
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Using legacy characters00:06:00
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Using high quality commercial characters00:07:00
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Making character prefabs and overrides00:06:00
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Using the Cinemachine collider extension00:06:00
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Setting up post-processing and anti-aliasing00:04:00
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Configuring post-processing effects00:06:00
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Commercial animated stationary characters00:07:00
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Custom animated stationary characters00:06:00
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Providing seating for an animated character00:04:00
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Cropping an animation on humanoid rig00:06:00
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Bring in a new character to be driven by Ai00:04:00
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Configuring components on Ai character00:04:00
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Building and refining the nav mesh00:05:00
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Getting agents to climb stairs00:04:00
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Creating off-mesh links00:03:00
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Making nav mesh obstacles00:06:00
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Implementing high-cost areas for the Ai00:06:00
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Abstracting NPC for use with other skins & avatars00:06:00
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Outlining the goal of the game00:03:00
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Getting the NPC to chase the Player00:03:00
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Getting a hold of the Player’s Animator through code00:08:00
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Logging NPC’s collision with Player to console00:06:00
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Stopping the NPC and killing the Player00:07:00
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Offsetting the death animation00:03:00
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Allowing NPC to take leap with off-mesh link00:07:00
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Adding user interface with canvases and buttons00:09:00
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Toggling defeat canvas on when NPC collides with Player00:04:00
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Differentiating between victory and defeat in code00:09:00
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Refining the NavMesh for fluid Ai movement00:03:00
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Building a GameManager class and game object00:08:00
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Connecting Restart buttons to setting bool Property true00:05:00
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Connecting controller and testing in game00:01:00
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Mapping the Fire2 axis to run00:07:00
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Mapping the Fire1 axis to crouch00:05:00
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Mapping analogue stick to Cinemachine FreeLook camera00:05:00
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Fine tuning how analog game stick controls camera00:05:00
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Building and playing standalone game00:05:00
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Bonus00:01:00
14-Day Money-Back Guarantee
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Duration:6 hours, 20 minutes
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Access:1 Year
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Units:73
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